Rigging Toolbox
Toolkit status in 2021

Toolkit status in 2021

Rigging Toolbox

Rigging tool created to help me work faster in maya.

The basic idea came about from my time at The Mill, I needed a tool that could get dynamics from Maya into Unreal , the example at the time was a mirror shattering effect with lots of pieces being animated.

I solved the problem by constraining joints to each animated mesh, baking animation on the joints as to retain the movement and after I retroactively skin the mesh pieces back onto the joints, this then leaves me with an animated skeletal mesh to use and manipulate in unreal.

This then grew into a full rigging toolbox that you can see demoed here. Over time I have continue to add more features and tried to tie it all together ,

You can see many of the tool's previous versions in the GIFs below as I continued to update it to its current state. (First image)

Tool built with Python